Disabling Hydra/Hunter/Rhino missiles
#2

Uhm.. maybe you can use OnPlayerUpdate with return 0 when a player try to fire with a rhino/hunter/hydra so other players dont see the missile. (Never tried but should work)

Or check what arguments are passed to OnPlayerTake(Give)Damage , and choose the better way.
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Messages In This Thread
Disabling Hydra/Hunter/Rhino missiles - by Intoxicated - 02.12.2012, 16:09
Re: Disabling Hydra/Hunter/Rhino missiles - by ReVo_ - 02.12.2012, 16:18
Re: Disabling Hydra/Hunter/Rhino missiles - by Intoxicated - 02.12.2012, 18:40
Re: Disabling Hydra/Hunter/Rhino missiles - by Intoxicated - 03.12.2012, 17:50
Re: Disabling Hydra/Hunter/Rhino missiles - by Intoxicated - 24.12.2012, 23:57
Re: Disabling Hydra/Hunter/Rhino missiles - by Intoxicated - 27.12.2012, 12:31
Re: Disabling Hydra/Hunter/Rhino missiles - by DaRk_RaiN - 27.12.2012, 12:33

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