02.12.2012, 16:18
Uhm.. maybe you can use OnPlayerUpdate with return 0 when a player try to fire with a rhino/hunter/hydra so other players dont see the missile. (Never tried but should work)
Or check what arguments are passed to OnPlayerTake(Give)Damage , and choose the better way.
Or check what arguments are passed to OnPlayerTake(Give)Damage , and choose the better way.