[FilterScript] [FS] LSNav System by GtaSkilled_
#4

you may need to make a var so this script wont interfere with game modes that use checkpoints...
pawn Code:
new usenav[MAX_PLAYERS];//add this at the top

public OnPlayerEnterCheckpoint(playerid)
{
    if(usenav[playerid] != 0)//make your check
      {
      PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
      DisablePlayerCheckpoint(playerid);
      GameTextForPlayer(playerid, "~w~You have~n~~y~arrived", 5000, 1);
      usenav[playerid]=0;//set back to zero
      return 1;
    }
    return 1;
}

    if(strcmp(cmdtext, "/pd", true) == 0 && usenav[playerid]==0)//example
    {
    SetPlayerCheckpoint(playerid,1529.6,-1691.2,13.3,4.0);
        GameTextForPlayer(playerid, "~w~Nav SYS set ~g~Los Santos PD", 5000, 1);
       usenav[playerid]=1;//set 0ne or w/e
        return 1;
    }
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Messages In This Thread
[FS] LSNav System by GtaSkilled_ - by GtaSkilled_ - 29.01.2009, 18:50
Re: [FS] LSNav System by GtaSkilled_ - by sidhu123 - 30.01.2009, 00:02
Re: [FS] LSNav System by GtaSkilled_ - by AlExAlExAlEx - 30.01.2009, 00:04
Re: [FS] LSNav System by GtaSkilled_ - by c-middia - 30.01.2009, 00:47
Re: [FS] LSNav System by GtaSkilled_ - by KnooL - 30.01.2009, 05:49
Re: [FS] LSNav System by GtaSkilled_ - by GtaSkilled_ - 30.01.2009, 09:57
Re: [FS] LSNav System by GtaSkilled_ - by GtaSkilled_ - 30.01.2009, 10:33
Re: [FS] LSNav System by GtaSkilled_ - by Shadowww - 30.01.2009, 11:15
Re: [FS] LSNav System by GtaSkilled_ - by GtaSkilled_ - 30.01.2009, 15:49
Re: [FS] LSNav System by GtaSkilled_ - by Shadowww - 30.01.2009, 16:33
Re: [FS] LSNav System by GtaSkilled_ - by GtaSkilled_ - 30.01.2009, 16:33
Re: [FS] LSNav System by GtaSkilled_ - by sidhu123 - 31.01.2009, 02:19
Re: [FS] LSNav System by GtaSkilled_ - by Magician - 04.03.2009, 07:56

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