06.11.2012, 17:18
Use os seguintes cуdigos:
Coloque no topo da sua GM:
forward Velocimetro(playerid);
Coloque em OnGameModeInit()
SetTimer("Velocimetro", 1000, 1);
Crie uma nova Public e coloque:
public Velocimetro()
{
new Float:Speedo_HP;
for(new i=0; i<MAX_PLAYERS; i++)
{
if(gPlayerLogged[i] == 1 && IsPlayerInAnyVehicle(i))
{
new vehicle = GetPlayerVehicleID(i);
GetVehicleHealth(vehicle, Speedo_HP);
new string[128];
format(string,sizeof(string),"~>~Nome: ~r~%s~n~~>~~w~Velocidade: ~r~%d KM/h~n~~>~~w~Gasolina: ~r~%d%%~n~~>~~w~Saude: ~r~%0.0f%%~n~~w~~>~Local:~r~%s" ,vehName[GetVehicleModel(vehicle)-400], GetPlayerSpeed(i, true), Gas[vehicle], Speedo_HP/10, ReturnPlayerZone(i));
TextDrawSetString(Speed[i], string);
if(TextShow[i] == false)
{
TextDrawShowForPlayer(i, Speed[i]);
TextShow[i] = true;
}
}
else
{
if(TextShow[i] == true)
{
TextDrawHideForPlayer(i, Speed[i]);
TextShow[i] = false;
}
}
}
}
Depois sу compilar, espero ter ajudado.
Coloque no topo da sua GM:
forward Velocimetro(playerid);
Coloque em OnGameModeInit()
SetTimer("Velocimetro", 1000, 1);
Crie uma nova Public e coloque:
public Velocimetro()
{
new Float:Speedo_HP;
for(new i=0; i<MAX_PLAYERS; i++)
{
if(gPlayerLogged[i] == 1 && IsPlayerInAnyVehicle(i))
{
new vehicle = GetPlayerVehicleID(i);
GetVehicleHealth(vehicle, Speedo_HP);
new string[128];
format(string,sizeof(string),"~>~Nome: ~r~%s~n~~>~~w~Velocidade: ~r~%d KM/h~n~~>~~w~Gasolina: ~r~%d%%~n~~>~~w~Saude: ~r~%0.0f%%~n~~w~~>~Local:~r~%s" ,vehName[GetVehicleModel(vehicle)-400], GetPlayerSpeed(i, true), Gas[vehicle], Speedo_HP/10, ReturnPlayerZone(i));
TextDrawSetString(Speed[i], string);
if(TextShow[i] == false)
{
TextDrawShowForPlayer(i, Speed[i]);
TextShow[i] = true;
}
}
else
{
if(TextShow[i] == true)
{
TextDrawHideForPlayer(i, Speed[i]);
TextShow[i] = false;
}
}
}
}
Depois sу compilar, espero ter ajudado.