OnVehicleDeath.
#3

I think this callback is still somewhat bugged. When a vehicle explodes by itself, killerid returns 255 (0xFF). This was the value of INVALID_PLAYER_ID in the pre 0.3 era.
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OnVehicleDeath. - by budelis - 03.11.2012, 17:10
Re: OnVehicleDeath. - by YoYo123 - 03.11.2012, 17:31
Re: OnVehicleDeath. - by Vince - 03.11.2012, 18:02
Re: OnVehicleDeath. - by budelis - 03.11.2012, 19:17
Re: OnVehicleDeath. - by YoYo123 - 03.11.2012, 19:22

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