[Ajuda] Loop maldito
#7

pawn Код:
stock TextDraws()
{
    for(new playerid = GetMaxPlayers(); _:(playerid > -1); --payerid){
        TD_TelaDeEntrada[playerid] = TextDrawCreate(12.000000, 16.000000, "loadsc9:loadsc9");
        TextDrawBackgroundColor(TD_TelaDeEntrada[playerid], 255);
        TextDrawFont(TD_TelaDeEntrada[playerid], 4);
        TextDrawLetterSize(TD_TelaDeEntrada[playerid], 0.500000, 1.000000);
        TextDrawColor(TD_TelaDeEntrada[playerid], -1);
        TextDrawSetOutline(TD_TelaDeEntrada[playerid], 0);
        TextDrawSetProportional(TD_TelaDeEntrada[playerid], 1);
        TextDrawSetShadow(TD_TelaDeEntrada[playerid], 1);
        TextDrawUseBox(TD_TelaDeEntrada[playerid], 1);
        TextDrawBoxColor(TD_TelaDeEntrada[playerid], 255);
        TextDrawTextSize(TD_TelaDeEntrada[playerid], 614.000000, 426.000000);
        printf("TextDraw pro player %i", playerid);
    }
    return 1;
}
Tente colocar somente TextDraws(); ve se й da funзгo.
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Messages In This Thread
Loop maldito - by Sergiinhonike - 01.11.2012, 04:08
Re: Loop maldito - by Ouro - 01.11.2012, 04:12
Re: Loop maldito - by zSuYaNw - 01.11.2012, 04:15
Re: Loop maldito - by Sergiinhonike - 01.11.2012, 04:21
Re: Loop maldito - by zSuYaNw - 01.11.2012, 04:23
Re: Loop maldito - by Sergiinhonike - 01.11.2012, 04:26
Re: Loop maldito - by zSuYaNw - 01.11.2012, 04:36
Re: Loop maldito - by Sergiinhonike - 01.11.2012, 04:43
Re: Loop maldito - by rjjj - 01.11.2012, 04:57
Re: Loop maldito - by zSuYaNw - 01.11.2012, 05:03

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