//OnGameModeInit
TextDraws();
TD_TV[0] = TextDrawCreate(0.000000, 452.000000, "LD_POKE:tvcorn");
TextDrawBackgroundColor(TD_TV[0], 255);
TextDrawFont(TD_TV[0], 4);
TextDrawLetterSize(TD_TV[0], 0.500000, 1.000000);
TextDrawColor(TD_TV[0], -1);
TextDrawSetOutline(TD_TV[0], 0);
TextDrawSetProportional(TD_TV[0], 1);
TextDrawSetShadow(TD_TV[0], 1);
TextDrawUseBox(TD_TV[0], 1);
TextDrawBoxColor(TD_TV[0], 255);
TextDrawTextSize(TD_TV[0], 340.000000, -270.000000);
print("TV 1 criada");
stock TextDraws()
{
for(new playerid = 0;playerid <= MAX_PLAYERS; playerid++){
TD_TelaDeEntrada[playerid] = TextDrawCreate(12.000000, 16.000000, "loadsc9:loadsc9");
TextDrawBackgroundColor(TD_TelaDeEntrada[playerid], 255);
TextDrawFont(TD_TelaDeEntrada[playerid], 4);
TextDrawLetterSize(TD_TelaDeEntrada[playerid], 0.500000, 1.000000);
TextDrawColor(TD_TelaDeEntrada[playerid], -1);
TextDrawSetOutline(TD_TelaDeEntrada[playerid], 0);
TextDrawSetProportional(TD_TelaDeEntrada[playerid], 1);
TextDrawSetShadow(TD_TelaDeEntrada[playerid], 1);
TextDrawUseBox(TD_TelaDeEntrada[playerid], 1);
TextDrawBoxColor(TD_TelaDeEntrada[playerid], 255);
TextDrawTextSize(TD_TelaDeEntrada[playerid], 614.000000, 426.000000);
printf("TextDraw pro player %i", playerid);
}
return 1;
}
for(new playerid = 0; playerid <= MAX_PLAYERS; playerid++)
for(new playerid = 0; playerid < MAX_PLAYERS; playerid++)
stock TextDraws()
{
for(new playerid = GetMaxPlayers(); playerid > -1; --payerid){
TD_TelaDeEntrada[playerid] = TextDrawCreate(12.000000, 16.000000, "loadsc9:loadsc9");
TextDrawBackgroundColor(TD_TelaDeEntrada[playerid], 255);
TextDrawFont(TD_TelaDeEntrada[playerid], 4);
TextDrawLetterSize(TD_TelaDeEntrada[playerid], 0.500000, 1.000000);
TextDrawColor(TD_TelaDeEntrada[playerid], -1);
TextDrawSetOutline(TD_TelaDeEntrada[playerid], 0);
TextDrawSetProportional(TD_TelaDeEntrada[playerid], 1);
TextDrawSetShadow(TD_TelaDeEntrada[playerid], 1);
TextDrawUseBox(TD_TelaDeEntrada[playerid], 1);
TextDrawBoxColor(TD_TelaDeEntrada[playerid], 255);
TextDrawTextSize(TD_TelaDeEntrada[playerid], 614.000000, 426.000000);
printf("TextDraw pro player %i", playerid);
}
return 1;
}
SetGameModeText("Servidor em teste"); // Por Sergiinhonike
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
stock TextDraws()
{
for(new playerid = GetMaxPlayers(); _:(playerid > -1); --payerid){
TD_TelaDeEntrada[playerid] = TextDrawCreate(12.000000, 16.000000, "loadsc9:loadsc9");
TextDrawBackgroundColor(TD_TelaDeEntrada[playerid], 255);
TextDrawFont(TD_TelaDeEntrada[playerid], 4);
TextDrawLetterSize(TD_TelaDeEntrada[playerid], 0.500000, 1.000000);
TextDrawColor(TD_TelaDeEntrada[playerid], -1);
TextDrawSetOutline(TD_TelaDeEntrada[playerid], 0);
TextDrawSetProportional(TD_TelaDeEntrada[playerid], 1);
TextDrawSetShadow(TD_TelaDeEntrada[playerid], 1);
TextDrawUseBox(TD_TelaDeEntrada[playerid], 1);
TextDrawBoxColor(TD_TelaDeEntrada[playerid], 255);
TextDrawTextSize(TD_TelaDeEntrada[playerid], 614.000000, 426.000000);
printf("TextDraw pro player %i", playerid);
}
return 1;
}
public OnGameModeInit()
{
TextDraws();
print("Agora foi!!!");
return 1;
}
for(new playerid = 0;playerid <= MAX_PLAYERS; playerid++)
for(new playerid = 0;playerid < MAX_PLAYERS; playerid++)
Na declaraзгo da variбvel array TD_TelaDeEntrada, mude o valor entre o par de colchetes para MAX_PLAYERS
![]() Posteriormente, na definiзгo da funзгo TextDraws, substitua isto ![]() pawn Код:
Por: pawn Код:
Espero ter ajudado ![]() |
stock TextDraws()
{
/* for(new playerid = GetMaxPlayers(); _:(playerid > -1); --payerid){
TD_TelaDeEntrada[playerid] = TextDrawCreate(12.000000, 16.000000, "loadsc9:loadsc9");
TextDrawBackgroundColor(TD_TelaDeEntrada[playerid], 255);
TextDrawFont(TD_TelaDeEntrada[playerid], 4);
TextDrawLetterSize(TD_TelaDeEntrada[playerid], 0.500000, 1.000000);
TextDrawColor(TD_TelaDeEntrada[playerid], -1);
TextDrawSetOutline(TD_TelaDeEntrada[playerid], 0);
TextDrawSetProportional(TD_TelaDeEntrada[playerid], 1);
TextDrawSetShadow(TD_TelaDeEntrada[playerid], 1);
TextDrawUseBox(TD_TelaDeEntrada[playerid], 1);
TextDrawBoxColor(TD_TelaDeEntrada[playerid], 255);
TextDrawTextSize(TD_TelaDeEntrada[playerid], 614.000000, 426.000000);
printf("TextDraw pro player %i", playerid);
} */
printf("EXECUTADO");
return 1;
}