OnPlayerGiveDamage - Changing "amount" ?
#6

Yeah, but what's with the armour?
Health != Armor^^
Isn't there any function like "SetPlayerHealthAndArmor(playerid, -120);"?
Now if i have 100 Life and 100 Armor, and use the function i have only 80 life and 0 armor

I need a simple function to set weapon-damage easily!
Like
"SetWeaponDamage(weaponid, damage);" -> SetWeaponDamage(24, 0); -> Deagle = 0 Damage

Thanks.^^
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Messages In This Thread
OnPlayerGiveDamage - Changing "amount" ? - by 'Pawno. - 26.10.2012, 10:58
Re: OnPlayerGiveDamage - Changing "amount" ? - by _Khaled_ - 26.10.2012, 10:59
Re: OnPlayerGiveDamage - Changing "amount" ? - by 'Pawno. - 26.10.2012, 11:03
Re: OnPlayerGiveDamage - Changing "amount" ? - by Jarnu - 26.10.2012, 11:08
Re: OnPlayerGiveDamage - Changing "amount" ? - by B-Matt - 26.10.2012, 11:08
Re: OnPlayerGiveDamage - Changing "amount" ? - by 'Pawno. - 26.10.2012, 13:42
Re: OnPlayerGiveDamage - Changing "amount" ? - by SuperViper - 26.10.2012, 14:29

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