Random objects + spawns not being created
#1

Hey, I'm currently trying to get some objects to be created with a random object ID and spawn but they don't seem to show up in game. I'm using Incognito's streamer plugin, there are no errors. Am I doing something wrong?

Here's what I've got;
pawn Code:
new Objects[] =
{
    849, 851, 852, 853, 854
};

new Float:Spawns[][] =
{
    {-2236.210,-2568.430,31.140},
    {-2241.000,-2552.900,31.140},
    {-2251.390,-2563.750,31.140},
    {-2204.330,-2516.560,29.880},
    {-2203.080,-2501.970,29.840}
}

new spawn[5];
public OnGameModeInit()
{
    new randspawn = random(sizeof(Spawns));
    new randobject = random(sizeof(Objects));
    spawn[0] = CreateDynamicObject(Objects[randobject], Spawns[randspawn][0], Spawns[randspawn][1], Spawns[randspawn][2], 0, 0, 0, -1, -1, -1, 100.0);
    spawn[1] = CreateDynamicObject(Objects[randobject], Spawns[randspawn][0], Spawns[randspawn][1], Spawns[randspawn][2], 0, 0, 0, -1, -1, -1, 100.0);
    spawn[2] = CreateDynamicObject(Objects[randobject], Spawns[randspawn][0], Spawns[randspawn][1], Spawns[randspawn][2], 0, 0, 0, -1, -1, -1, 100.0);
    spawn[3] = CreateDynamicObject(Objects[randobject], Spawns[randspawn][0], Spawns[randspawn][1], Spawns[randspawn][2], 0, 0, 0, -1, -1, -1, 100.0);
    spawn[4] = CreateDynamicObject(Objects[randobject], Spawns[randspawn][0], Spawns[randspawn][1], Spawns[randspawn][2], 0, 0, 0, -1, -1, -1, 100.0);
}
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