22.10.2012, 15:57
Quote:
new Float:PlayerArmour[MAX_PLAYERS]; stock SetPlayerArmourAC(playerid, Float:armour) { PlayerArmour[playerid] = armour; SetPlayerArmour(playerid, armour); return 1; } public OnPlayerUpdate(playerid) { new Float:Armour = GetPlayerArmour(playerid); f(Armour != PlayerArmour[playerid]) { Ban(playerid); } return 1; } |