Bracket Help ++++++Rep
#3

pawn Code:
if(dialogid == 51)
            {
                if(response)
                {
                    if (listitem == 1)
                    {
                        SafeResetPlayerWeapons(playerid);
                        SafeGivePlayerWeapon(playerid, 3, 1);
                        SafeGivePlayerWeapon(playerid, 23, 100);
                        SafeGivePlayerWeapon(playerid, 41, 400);
                        SafePlayerSetArmour(playerid, 100);
                        SetPlayerHealth(playerid, 100);
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        format(string, sizeof(string), "* %s has suited himself up with the spy equipment.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
                        }
                    else if (listitem == 2)
                    {
                        SafeResetPlayerWeapons(playerid);
                        SafeGivePlayerWeapon(playerid, 3, 1);
                        SafeGivePlayerWeapon(playerid, 22, 100);
                        SafeGivePlayerWeapon(playerid, 41, 400);
                        SafePlayerSetArmour(playerid, 100);
                        SetPlayerHealth(playerid, 100);
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        format(string, sizeof(string), "* %s has suited himself up with the Agent equipment.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
                        }
                    else if (listitem == 3)
                    {
                        SafeResetPlayerWeapons(playerid);
                        SafeGivePlayerWeapon(playerid, 3, 1);
                        SafeGivePlayerWeapon(playerid, 24, 100);
                        SafeGivePlayerWeapon(playerid, 41, 400);
                        SafeGivePlayerWeapon(playerid, 29, 200);
                        SafePlayerSetArmour(playerid, 100);
                        SetPlayerHealth(playerid, 100);
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        format(string, sizeof(string), "* %s has suited himself up with the Special Agent equipment.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
                        }
                    else if (listitem == 4)
                    {
                        SafeResetPlayerWeapons(playerid);
                        SafeGivePlayerWeapon(playerid, 3, 1);
                        SafeGivePlayerWeapon(playerid, 24, 100);
                        SafeGivePlayerWeapon(playerid, 41, 400);
                        SafeGivePlayerWeapon(playerid, 29, 200);
                        SafeGivePlayerWeapon(playerid, 27, 50);
                        SafePlayerSetArmour(playerid, 100);
                        SetPlayerHealth(playerid, 100);
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        format(string, sizeof(string), "* %s has suited himself up with the Coordinator of Intelligence equipment.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
                        }
                    else if (listitem == 5)
                    {
                        SafeResetPlayerWeapons(playerid);
                        SafeGivePlayerWeapon(playerid, 3, 1);
                        SafeGivePlayerWeapon(playerid, 24, 100);
                        SafeGivePlayerWeapon(playerid, 41, 400);
                        SafeGivePlayerWeapon(playerid, 29, 200);
                        SafeGivePlayerWeapon(playerid, 27, 50);
                        SafeGivePlayerWeapon(playerid, 31, 500);
                        SafePlayerSetArmour(playerid, 100);
                        SetPlayerHealth(playerid, 100);
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        format(string, sizeof(string), "* %s has suited himself up with the Deputy Director General equipment.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
                        }
                    else if (listitem == 6)
                    {
                        SafeResetPlayerWeapons(playerid);
                        SafeGivePlayerWeapon(playerid, 3, 1);
                        SafeGivePlayerWeapon(playerid, 24, 100);
                        SafeGivePlayerWeapon(playerid, 41, 400);
                        SafeGivePlayerWeapon(playerid, 29, 200);
                        SafeGivePlayerWeapon(playerid, 27, 50);
                        SafeGivePlayerWeapon(playerid, 31, 500);
                        SafePlayerSetArmour(playerid, 100);
                        SetPlayerHealth(playerid, 100);
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        format(string, sizeof(string), "* %s has suited himself up with the Director General equipment.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
                        }
 return 1;
    }
 
    return 0;
}
                    }
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Messages In This Thread
Bracket Help ++++++Rep - by Joshman543 - 13.10.2012, 02:20
Re : Bracket Help ++++++Rep - by lelemaster - 13.10.2012, 03:00
Re: Bracket Help ++++++Rep - by Gaurav_Rawat - 13.10.2012, 04:38

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