Bracket Help ++++++Rep -
Joshman543 - 13.10.2012
If someone can fix all the brackets in this part of the script, which causes a pawno crash, I will spam them with rep.
Code:
if(dialogid == 51)
{
if(response)
{
if (listitem == 1)
{
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 3, 1);
SafeGivePlayerWeapon(playerid, 23, 100);
SafeGivePlayerWeapon(playerid, 41, 400);
SafePlayerSetArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has suited himself up with the spy equipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
}
}
}
else if (listitem == 2)
{
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 3, 1);
SafeGivePlayerWeapon(playerid, 22, 100);
SafeGivePlayerWeapon(playerid, 41, 400);
SafePlayerSetArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has suited himself up with the Agent equipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
}
}
}
else if (listitem == 3)
{
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 3, 1);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 41, 400);
SafeGivePlayerWeapon(playerid, 29, 200);
SafePlayerSetArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has suited himself up with the Special Agent equipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
}
}
}
else if (listitem == 4)
{
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 3, 1);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 41, 400);
SafeGivePlayerWeapon(playerid, 29, 200);
SafeGivePlayerWeapon(playerid, 27, 50);
SafePlayerSetArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has suited himself up with the Coordinator of Intelligence equipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
}
}
}
else if (listitem == 5)
{
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 3, 1);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 41, 400);
SafeGivePlayerWeapon(playerid, 29, 200);
SafeGivePlayerWeapon(playerid, 27, 50);
SafeGivePlayerWeapon(playerid, 31, 500);
SafePlayerSetArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has suited himself up with the Deputy Director General equipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
}
}
}
else if (listitem == 6)
{
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 3, 1);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 41, 400);
SafeGivePlayerWeapon(playerid, 29, 200);
SafeGivePlayerWeapon(playerid, 27, 50);
SafeGivePlayerWeapon(playerid, 31, 500);
SafePlayerSetArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has suited himself up with the Director General equipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
}
}
}
}
}
Re : Bracket Help ++++++Rep -
lelemaster - 13.10.2012
Don't spam me with, only one will be okay.
Code:
if(dialogid == 51)
{
if(response)
{
if (listitem == 1)
{
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 3, 1);
SafeGivePlayerWeapon(playerid, 23, 100);
SafeGivePlayerWeapon(playerid, 41, 400);
SafePlayerSetArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has suited himself up with the spy equipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
else if (listitem == 2)
{
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 3, 1);
SafeGivePlayerWeapon(playerid, 22, 100);
SafeGivePlayerWeapon(playerid, 41, 400);
SafePlayerSetArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has suited himself up with the Agent equipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
else if (listitem == 3)
{
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 3, 1);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 41, 400);
SafeGivePlayerWeapon(playerid, 29, 200);
SafePlayerSetArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has suited himself up with the Special Agent equipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
else if (listitem == 4)
{
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 3, 1);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 41, 400);
SafeGivePlayerWeapon(playerid, 29, 200);
SafeGivePlayerWeapon(playerid, 27, 50);
SafePlayerSetArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has suited himself up with the Coordinator of Intelligence equipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
else if (listitem == 5)
{
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 3, 1);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 41, 400);
SafeGivePlayerWeapon(playerid, 29, 200);
SafeGivePlayerWeapon(playerid, 27, 50);
SafeGivePlayerWeapon(playerid, 31, 500);
SafePlayerSetArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has suited himself up with the Deputy Director General equipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
else if (listitem == 6)
{
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 3, 1);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 41, 400);
SafeGivePlayerWeapon(playerid, 29, 200);
SafeGivePlayerWeapon(playerid, 27, 50);
SafeGivePlayerWeapon(playerid, 31, 500);
SafePlayerSetArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has suited himself up with the Director General equipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
}
}
Re: Bracket Help ++++++Rep -
Gaurav_Rawat - 13.10.2012
pawn Code:
if(dialogid == 51)
{
if(response)
{
if (listitem == 1)
{
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 3, 1);
SafeGivePlayerWeapon(playerid, 23, 100);
SafeGivePlayerWeapon(playerid, 41, 400);
SafePlayerSetArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has suited himself up with the spy equipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
else if (listitem == 2)
{
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 3, 1);
SafeGivePlayerWeapon(playerid, 22, 100);
SafeGivePlayerWeapon(playerid, 41, 400);
SafePlayerSetArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has suited himself up with the Agent equipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
else if (listitem == 3)
{
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 3, 1);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 41, 400);
SafeGivePlayerWeapon(playerid, 29, 200);
SafePlayerSetArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has suited himself up with the Special Agent equipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
else if (listitem == 4)
{
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 3, 1);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 41, 400);
SafeGivePlayerWeapon(playerid, 29, 200);
SafeGivePlayerWeapon(playerid, 27, 50);
SafePlayerSetArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has suited himself up with the Coordinator of Intelligence equipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
else if (listitem == 5)
{
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 3, 1);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 41, 400);
SafeGivePlayerWeapon(playerid, 29, 200);
SafeGivePlayerWeapon(playerid, 27, 50);
SafeGivePlayerWeapon(playerid, 31, 500);
SafePlayerSetArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has suited himself up with the Deputy Director General equipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
else if (listitem == 6)
{
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 3, 1);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 41, 400);
SafeGivePlayerWeapon(playerid, 29, 200);
SafeGivePlayerWeapon(playerid, 27, 50);
SafeGivePlayerWeapon(playerid, 31, 500);
SafePlayerSetArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has suited himself up with the Director General equipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
return 1;
}
return 0;
}
}