Changing a script from an empty GM into FS?
#5

WRONGGGG!!!!!
You gotta do
pawn Код:
#include <a_samp>
Then under that define
pawn Код:
#define FILTERSCRIPT
then change these
pawn Код:
public OnGameModeInit( )
to
public OnFilterScriptInit( )
And
pawn Код:
public OnGameModeExit( )
To
public OnFilterScriptExit( )
and done xD.
Reply


Messages In This Thread
Changing a script from an empty GM into FS? - by Da' J' - 04.10.2012, 02:56
Re: Changing a script from an empty GM into FS? - by SwisherSweet - 04.10.2012, 03:04
Re: Changing a script from an empty GM into FS? - by Da' J' - 04.10.2012, 03:05
Re: Changing a script from an empty GM into FS? - by Alcatraz Gaming - 04.10.2012, 03:14
Re: Changing a script from an empty GM into FS? - by SwisherSweet - 04.10.2012, 03:21
Re: Changing a script from an empty GM into FS? - by Alcatraz Gaming - 04.10.2012, 03:31
Re: Changing a script from an empty GM into FS? - by CmZxC - 04.10.2012, 05:08

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