04.10.2012, 03:14
Just to help you when you want to convert other GM into a filterscript
After #include <a.samp>
place
#define FILTERSCRIPT
So, it will define as a filterscript
like
#include <a.samp>
#define FILTERSCRIPT
So, under #define FILTERSCRIPT, you have to initiate the script, so
public OnFilterScriptInit( )
{
SetGameModeText("Blank Script");
AddPlayerClass(0, 0, 0, 0, 0.0, 0, 0, 0, 0, 0, 0); ( You can change the 0, 0, 0's, sinc they work to the player classes )
return 1;
}
After #include <a.samp>
place
#define FILTERSCRIPT
So, it will define as a filterscript
like
#include <a.samp>
#define FILTERSCRIPT
So, under #define FILTERSCRIPT, you have to initiate the script, so
public OnFilterScriptInit( )
{
SetGameModeText("Blank Script");
AddPlayerClass(0, 0, 0, 0, 0.0, 0, 0, 0, 0, 0, 0); ( You can change the 0, 0, 0's, sinc they work to the player classes )
return 1;
}