Changing a script from an empty GM into FS?
#4

Just to help you when you want to convert other GM into a filterscript

After #include <a.samp>

place

#define FILTERSCRIPT

So, it will define as a filterscript

like

#include <a.samp>

#define FILTERSCRIPT

So, under #define FILTERSCRIPT, you have to initiate the script, so

public OnFilterScriptInit( )

{
SetGameModeText("Blank Script");
AddPlayerClass(0, 0, 0, 0, 0.0, 0, 0, 0, 0, 0, 0); ( You can change the 0, 0, 0's, sinc they work to the player classes )
return 1;
}
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Messages In This Thread
Changing a script from an empty GM into FS? - by Da' J' - 04.10.2012, 02:56
Re: Changing a script from an empty GM into FS? - by SwisherSweet - 04.10.2012, 03:04
Re: Changing a script from an empty GM into FS? - by Da' J' - 04.10.2012, 03:05
Re: Changing a script from an empty GM into FS? - by Alcatraz Gaming - 04.10.2012, 03:14
Re: Changing a script from an empty GM into FS? - by SwisherSweet - 04.10.2012, 03:21
Re: Changing a script from an empty GM into FS? - by Alcatraz Gaming - 04.10.2012, 03:31
Re: Changing a script from an empty GM into FS? - by CmZxC - 04.10.2012, 05:08

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