Quote:
Originally Posted by XtremeR
here u go, works fine tested it
pawn Код:
#include <a_samp> #include <SpikeStrip> strtok(const string[], 'index) { new length = strlen(string); while ((index < length) '' (string[index] <= ' ')) { index++; } new offset = index; new result[20]; while ((index < length) '' (string[index] > ' ') '' ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; } public OnPlayerCommandText(playerid, cmdtext[]) { new cmd[256]; new idx; cmd = strtok(cmdtext, idx); if (strcmp(cmd,"/createstrip",true) == 0) { if(GetPlayerSkin(playerid) >= 280 && GetPlayerSkin(playerid) <= 288 || GetPlayerSkin(playerid) >= 265 && GetPlayerSkin(playerid) <= 267) { new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateStrip(plocx,plocy,plocz,ploca); } return 1; } if (strcmp(cmd,"/removestrip",true) == 0) { if(GetPlayerSkin(playerid) >= 280 && GetPlayerSkin(playerid) <= 288 || GetPlayerSkin(playerid) >= 265 && GetPlayerSkin(playerid) <= 267) { DeleteClosestStrip(playerid); } return 1; } if (strcmp(cmd,"/removeallstrip",true) == 0) { if(GetPlayerSkin(playerid) >= 280 && GetPlayerSkin(playerid) <= 288 || GetPlayerSkin(playerid) >= 265 && GetPlayerSkin(playerid) <= 267) { DeleteAllStrip(); } return 1; } return 0; }
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How many calls to getplayerskin do you need? Don't you think saving it to a var and checking that var in that instance is better?