#include <a_samp> #include <SpikeStrip> strtok(const string[], 'index) { new length = strlen(string); while ((index < length) '' (string[index] <= ' ')) { index++; } new offset = index; new result[20]; while ((index < length) '' (string[index] > ' ') '' ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; } public OnPlayerCommandText(playerid, cmdtext[]) { new cmd[256]; new idx; cmd = strtok(cmdtext, idx); if (strcmp(cmd,"/createstrip",true) == 0) { new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateStrip(plocx,plocy,plocz,ploca); return 1; } else if (strcmp(cmd,"/removestrip",true) == 0) { DeleteClosestStrip(playerid); return 1; } else if (strcmp(cmd,"/removeallstrip",true) == 0) { DeleteAllStrip(); return 1; } return 0; }
forward IsCopSkin(playerid);
public IsCopSkin(playerid)
{
switch(GetPlayerSkin(playerid))
{
case 280, 281, 282, 283, 284, 285, 286, 287, 288, 265, 266, 267: return 1;
}
return 0;
}
if (strcmp(cmd,"/createstrip",true) == 0)
{
if(IsCopSkin(playerid))
{
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateStrip(plocx,plocy,plocz,ploca);
}
return 1;
}
#include <a_samp>
#include <SpikeStrip>
strtok(const string[], 'index)
{
new length = strlen(string);
while ((index < length) '' (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) '' (string[index] > ' ') '' ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256];
new idx;
cmd = strtok(cmdtext, idx);
if (strcmp(cmd,"/createstrip",true) == 0)
{
if(GetPlayerSkin(playerid) >= 280 && GetPlayerSkin(playerid) <= 288 || GetPlayerSkin(playerid) >= 265 && GetPlayerSkin(playerid) <= 267) {
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateStrip(plocx,plocy,plocz,ploca);
}
return 1;
}
if (strcmp(cmd,"/removestrip",true) == 0)
{
if(GetPlayerSkin(playerid) >= 280 && GetPlayerSkin(playerid) <= 288 || GetPlayerSkin(playerid) >= 265 && GetPlayerSkin(playerid) <= 267) {
DeleteClosestStrip(playerid);
}
return 1;
}
if (strcmp(cmd,"/removeallstrip",true) == 0)
{
if(GetPlayerSkin(playerid) >= 280 && GetPlayerSkin(playerid) <= 288 || GetPlayerSkin(playerid) >= 265 && GetPlayerSkin(playerid) <= 267) {
DeleteAllStrip();
}
return 1;
}
return 0;
}
here u go, works fine tested it
pawn Код:
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