25.09.2012, 14:27
pawn Code:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(issuerid != INVALID_PLAYER_ID) PlayerPlaySound(issuerid,17802,0.0,0.0,0.0), PlayerPlaySound(playerid,17802,0.0,0.0,0.0);
return 1;
}