Beacon from cop backup showing to all players
#6

Quote:
Originally Posted by Kitten
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Just replace he's SendClientMessage to SetPlayerCheckpoint or whatever you use to locate that person.
You mean like this? I am sorry. I am really bad when it comes to this.

pawn Код:
stock SendCopMessage(color, const string[])
{
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            if(IsACop(i))
            {
                SetPlayerCheckpoint(i, color, string);
            }
        }
    }
    return 1;
}
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