Kick gun help! :D
#2

pawn Код:
#define PRESSED(%0) \
    (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(PRESSED(KEY_FIRE))
    {
        if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
        {
            if(GetPlayerWeapon(playerid) == 25)
            {
                Kick(playerid);
            }
        }
    }
    return 1;
}
This should work. If you only want it to kick them when they hit someone, then use this:
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
    if(issuerid == INVALID_PLAYER_ID) return 1;
    if(weaponid == 25) return Kick(issuerid);
    return 1;
}
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Messages In This Thread
Kick gun help! :D - by MrSnapp - 24.09.2012, 03:12
Re: Kick gun help! :D - by clarencecuzz - 24.09.2012, 04:00
Re: Kick gun help! :D - by [FAT]Klabauter[LST] - 24.09.2012, 06:13
Re: Kick gun help! :D - by denNorske - 24.09.2012, 08:05

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