Kick gun help! :D - Printable Version
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+--- Thread: Kick gun help! :D (
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Kick gun help! :D -
MrSnapp - 24.09.2012
Hey there. I need a kick gun for fun but I do not know how to script the command to give yourself one but that's not the question. The question is when ANYONE fires a shotgun with this public variable in, it kicks them, not the person they fired it at. If you can help me create a command and or fix the variable it will be appreciated with a rep. Thanks!
Public Variable:
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(GetPlayerWeapon(issuerid) == 25) return Kick(issuerid);
return 1;
}
Re: Kick gun help! :D -
clarencecuzz - 24.09.2012
pawn Код:
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(PRESSED(KEY_FIRE))
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
if(GetPlayerWeapon(playerid) == 25)
{
Kick(playerid);
}
}
}
return 1;
}
This should work. If you only want it to kick them when they hit someone, then use this:
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(issuerid == INVALID_PLAYER_ID) return 1;
if(weaponid == 25) return Kick(issuerid);
return 1;
}
Re: Kick gun help! :D -
[FAT]Klabauter[LST] - 24.09.2012
issuerid is the person shooting, if you wanna kick the person getting shot,
change Kick(issuerid);
to Kick(playerid);
Re: Kick gun help! :D -
denNorske - 24.09.2012
Quote:
Originally Posted by [FAT]Klabauter[LST]
issuerid is the person shooting, if you wanna kick the person getting shot,
change Kick(issuerid);
to Kick(playerid);
|
Do you mind me asking why someone should kick a player who get shot? That would be unnecessary.