21.09.2012, 22:34
pawn Code:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
PlayerPlaySound(playerid,17802,0.0,0.0,0.0);
return 1;
}
public OnPlayerGiveDamage(playerid,damagedid,Float:amount,weaponid)
{
PlayerPlaySound(playerid,17802,0.0,0.0,0.0);
return 1;
}
![Cheesy](images/smilies/biggrin.png)