[FilterScript] /ej [From Rustler] & /sync Filterscript
#6

Quote:
Originally Posted by [MK]Man_Deep
Посмотреть сообщение
nice thread rep+

|-Hard Work-|

  • Working Hard
  • DeDicated to мaking This FiterScript
  • Exalent Talent With Scripting
What?! o.o Why did you made this colorful shit damn, its soo... damn... Its not much of hard to do that but... Ok...
Don't understand you that well...
-----------------------
Btw, you should add "ClearAnimations" with it.
Say this example:
pawn Код:
#include <a_samp>
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp(cmdtext, "/sync", true))
    {
    if(GetPlayerState(playerid) != 1) return SendClientMessage(playerid, 0xFF0000AA, "You can't /sync inside a car");
    new Float:x, Float:y, Float:z;
    GetPlayerPos(playerid, x, y, z);
    SetPlayerPos(playerid, x, y, z+3);
    ClearAnimations(playerid, 1);
    return 1;
    }
    return 1;
}
Btw, there is no need of doing x+2,y+2,z+2 cuz this will move you back and to the right, not just moving the player up as expected. Remember that z cordinade will declare the high the player will be teleported
Reply


Messages In This Thread
/ej [From Rustler] & /sync Filterscript - by andrewgrob - 19.09.2012, 03:01
Re: /ej [From Rustler] & /sync Filterscript - by NoahF - 19.09.2012, 09:55
Re: /ej [From Rustler] & /sync Filterscript - by Lordzy - 19.09.2012, 10:07
Re: /ej [From Rustler] & /sync Filterscript - by M3mPHi$_S3 - 19.09.2012, 11:11
Re: /ej [From Rustler] & /sync Filterscript - by [MK]Man_Deep - 19.09.2012, 13:40
Re: /ej [From Rustler] & /sync Filterscript - by TreePuncher - 19.09.2012, 16:32

Forum Jump:


Users browsing this thread: 1 Guest(s)