19.09.2012, 16:32
Quote:
nice thread rep+
|-Hard Work-|
|
Don't understand you that well...
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Btw, you should add "ClearAnimations" with it.
Say this example:
pawn Код:
#include <a_samp>
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/sync", true))
{
if(GetPlayerState(playerid) != 1) return SendClientMessage(playerid, 0xFF0000AA, "You can't /sync inside a car");
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
SetPlayerPos(playerid, x, y, z+3);
ClearAnimations(playerid, 1);
return 1;
}
return 1;
}