/ej [From Rustler] & /sync Filterscript -
andrewgrob - 19.09.2012
hey guys... i have made an /ej from rustler and sync script
i was searching the samp forums to find these but i just found parts of codes
it took me a few hours to get what i wanted.. but i did it in the end and here there are..
i know alot of people want the /ej script...
cmds are
/ej [ejects you from a rustler]--it throws the player out of the rustler and into the air & gives the player a paracute
/sync [if a player uses an animation & cannot move or just stops moving totally]
enjoy guys
here is the pwn & amx files
Re: /ej [From Rustler] & /sync Filterscript -
NoahF - 19.09.2012
Nice man. I like the /ej command. The /sync can be useful as well.
Re: /ej [From Rustler] & /sync Filterscript -
Lordzy - 19.09.2012
Not bad.
Re: /ej [From Rustler] & /sync Filterscript -
M3mPHi$_S3 - 19.09.2012
That's not bad : keep up
Re: /ej [From Rustler] & /sync Filterscript -
[MK]Man_Deep - 19.09.2012
nice thread rep+
|-
Hard Work-|
- DeDicated to мaking This FiℓterScript
- Exalent Talent With Scripting
Re: /ej [From Rustler] & /sync Filterscript -
TreePuncher - 19.09.2012
Quote:
Originally Posted by [MK]Man_Deep
nice thread rep+
|- Hard Work-|
- DeDicated to мaking This FiℓterScript
- Exalent Talent With Scripting
|
What?! o.o Why did you made this colorful shit damn, its soo... damn... Its not much of hard to do that but... Ok...
Don't understand you that well...
-----------------------
Btw, you should add "ClearAnimations" with it.
Say this example:
pawn Код:
#include <a_samp>
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/sync", true))
{
if(GetPlayerState(playerid) != 1) return SendClientMessage(playerid, 0xFF0000AA, "You can't /sync inside a car");
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
SetPlayerPos(playerid, x, y, z+3);
ClearAnimations(playerid, 1);
return 1;
}
return 1;
}
Btw, there is no need of doing x+2,y+2,z+2 cuz this will move you back and to the right, not just moving the player up as expected. Remember that z cordinade will declare the high the player will be teleported