11.09.2012, 18:26
Try this:
pawn Код:
public OnPlayerUpdate(playerid)
{
new Float:armour[MAX_PLAYERS];
GetPlayerArmour(playerid, armour[playerid]);
if( armour[playerid] > 0.0 )
{
SetPlayerAttachedObject( playerid, ARMOUR_INDEX, 1242, 1, 0.019999, 0.039999, 0.000000, 2.459999, 89.699989, -3.100000, 1.710000, 2.119999, 1.719999);
}
else if( armour[playerid] == 0.0 && IsPlayerAttachedObjectSlotUsed( playerid, ARMOUR_INDEX ) )
{
RemovePlayerAttachedObject(playerid, ARMOUR_INDEX); // armour
}
return 1;
}