Help: loading textdraw..
#2

Why you not make it with timer?

Code:
SetTimeEx("HideTextDraw", 5000, false, "d", playerid)
The function need forwar so you need to add this:

Code:
forward HideTextDraw(playerid);
And here is our callback

pawn Code:
public HideTextDraw(playerid) }

   TextDrawHideForPlayer(playerid, YourTextDrawNameplayerid]);
   return 1;
{

EDIT: Forget to add forward
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Messages In This Thread
Help: loading textdraw.. - by NewbieScripter - 28.08.2012, 18:43
Re: Help: loading textdraw.. - by RenSoprano - 28.08.2012, 19:04
Re: Help: loading textdraw.. - by NewbieScripter - 28.08.2012, 19:27

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