how to detect if player killed himself
#9

Well it is kind of important. You can't detect a player dying if that player isn't even connected... it would be a dead or useless function. You could always try switching to the reason of death.
Example:
pawn Код:
switch(reason)
{
    case 49 .. 54:
    {
        //Insert suicide code here
    }
}
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Messages In This Thread
how to detect if player killed himself - by detter - 22.08.2012, 11:59
Re: how to detect if player killed himself - by clarencecuzz - 22.08.2012, 12:06
Re: how to detect if player killed himself - by detter - 22.08.2012, 12:18
Re: how to detect if player killed himself - by [MWR]Blood - 22.08.2012, 12:19
Re: how to detect if player killed himself - by detter - 22.08.2012, 12:24
Re: how to detect if player killed himself - by RedJohn - 22.08.2012, 12:29
Re: how to detect if player killed himself - by detter - 22.08.2012, 12:31
Re: how to detect if player killed himself - by [DOG]irinel1996 - 22.08.2012, 12:32
Re: how to detect if player killed himself - by clarencecuzz - 22.08.2012, 12:40
Re: how to detect if player killed himself - by [MWR]Blood - 22.08.2012, 12:55

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