how to detect if player killed himself - Printable Version
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+--- Thread: how to detect if player killed himself (
/showthread.php?tid=371101)
how to detect if player killed himself -
detter - 22.08.2012
PHP код:
if ( killerid != INVALID_PLAYER_ID )
{
// everything works fine here when player kills other player
}
else
{
// when player kills himself this part should be executed but it is not
// tried with jumping ,bombs..
}
Re: how to detect if player killed himself -
clarencecuzz - 22.08.2012
You could try:
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid == playerid || killerid == INVALID_PLAYER_ID)
{
//Insert your code here
}
else
{
//Insert your code here
}
return 1;
}
Re: how to detect if player killed himself -
detter - 22.08.2012
Thanks ,but still not working.
Re: how to detect if player killed himself -
[MWR]Blood - 22.08.2012
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(IsPlayerConnected(killerid))
{
//Code for killerid goes here
}
//Code for playerid goes here
return 1;
}
Re: how to detect if player killed himself -
detter - 22.08.2012
Are you kidding me ?
Re: how to detect if player killed himself -
RedJohn - 22.08.2012
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid == playerid)
{
//He killed himself
}
else
{
//Insert your code here
}
return 1;
}
Re: how to detect if player killed himself -
detter - 22.08.2012
Already tried that.
Somehow doesn't work.
Re: how to detect if player killed himself -
[DOG]irinel1996 - 22.08.2012
Quote:
Originally Posted by [MWR]Blood
pawn Код:
public OnPlayerDeath(playerid, killerid, reason) { if(IsPlayerConnected(playerid)) { //Code for killerid goes here } //Code for playerid goes here return 1; }
|
Blood, I think it should be
if(IsPlayerConnected(killerid)), instead of
playerid. But that isn't really important.
______________________________
Now on topic,
OnPlayerDeath has another parameter,
reason, I'm pretty sure you noticed it. You can see the reasons
here.
Also take a look to
SendDeathMessage and
OnPlayerDeath.
In the wiki says:
"if killerid was INVALID_PLAYER_ID the player killed themselves (i.e. falling)"
Probably, this isn't the answer which you want, but give a try.
Re: how to detect if player killed himself -
clarencecuzz - 22.08.2012
Well it is kind of important. You can't detect a player dying if that player isn't even connected... it would be a dead or useless function. You could always try switching to the reason of death.
Example:
pawn Код:
switch(reason)
{
case 49 .. 54:
{
//Insert suicide code here
}
}
Re: how to detect if player killed himself -
[MWR]Blood - 22.08.2012
Quote:
Originally Posted by irinel1996
Blood, I think it should be if(IsPlayerConnected(killerid)), instead of playerid. But that isn't really important.
______________________________
Now on topic, OnPlayerDeath has another parameter, reason, I'm pretty sure you noticed it. You can see the reasons here.
Also take a look to SendDeathMessage and OnPlayerDeath.
In the wiki says: "if killerid was INVALID_PLAYER_ID the player killed themselves (i.e. falling)"
Probably, this isn't the answer which you want, but give a try.
|
Yeah, soz. FML >_>