21.08.2012, 17:04
OnPlayerSpawn:
GivePlayerHealthEx(playerid, PlayerInfo[playerid][health], true);
PlayerInfo[playerid][health] is 100. And it give 0.
Any idea?
GivePlayerHealthEx(playerid, PlayerInfo[playerid][health], true);
PlayerInfo[playerid][health] is 100. And it give 0.
Any idea?