What streamer/code should I use for barriers/moveable gates
#2

pawn Код:
#include <a_samp>
new Gate, bool:GateClosed = true;

public OnGameModeInit()
{
    Gate = CreateObject(16775, 400.93, 2482.12, 19.52,   3.14, 0.0, 0.0, 0.0, 100.0);
    return 1;
}

CMD:/gate(playerid, params[])
{
    if(GateClosed){
        if(IsPlayerInRangeOfPoint(playerid, 0.00, 400.93, 2482.12, 19.52,   3.14)){
            GateClosed = false;
            MoveObject(Gate, 403.99, 2482.45, 19.52,   3.14, 3.0, 0.0, 0.0, 0.0);
            return SendClientMessage(playerid, 0xFFFFFFFF, "You have open this gate");
        }
    }
    else{
        if(IsPlayerInRangeOfPoint(playerid, 0.00, 400.93, 2482.12, 19.52,   3.14)){
            GateClosed = true;
            MoveObject(Gate, 400.93, 2482.12, 19.52,   3.14, 3.0, 0.0, 0.0, 0.0);
            return SendClientMessage(playerid, 0xFFFFFFFF, "You have close this gate");
        }
    }
}
It will open and close a gate
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Messages In This Thread
What streamer/code should I use for barriers/moveable gates - by davelord - 20.08.2012, 04:17
Re: What streamer/code should I use for barriers/moveable gates - by ThePhenix - 20.08.2012, 04:29
Re: What streamer/code should I use for barriers/moveable gates - by SnG.Scot_MisCuDI - 20.08.2012, 05:08
Re: What streamer/code should I use for barriers/moveable gates - by ThePhenix - 20.08.2012, 05:24

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