What streamer/code should I use for barriers/moveable gates - Printable Version
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+--- Thread: What streamer/code should I use for barriers/moveable gates (
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What streamer/code should I use for barriers/moveable gates -
davelord - 20.08.2012
Title, basically. Which streamer or code should I use for barriers or just openable gates?
Re: What streamer/code should I use for barriers/moveable gates -
ThePhenix - 20.08.2012
pawn Код:
#include <a_samp>
new Gate, bool:GateClosed = true;
public OnGameModeInit()
{
Gate = CreateObject(16775, 400.93, 2482.12, 19.52, 3.14, 0.0, 0.0, 0.0, 100.0);
return 1;
}
CMD:/gate(playerid, params[])
{
if(GateClosed){
if(IsPlayerInRangeOfPoint(playerid, 0.00, 400.93, 2482.12, 19.52, 3.14)){
GateClosed = false;
MoveObject(Gate, 403.99, 2482.45, 19.52, 3.14, 3.0, 0.0, 0.0, 0.0);
return SendClientMessage(playerid, 0xFFFFFFFF, "You have open this gate");
}
}
else{
if(IsPlayerInRangeOfPoint(playerid, 0.00, 400.93, 2482.12, 19.52, 3.14)){
GateClosed = true;
MoveObject(Gate, 400.93, 2482.12, 19.52, 3.14, 3.0, 0.0, 0.0, 0.0);
return SendClientMessage(playerid, 0xFFFFFFFF, "You have close this gate");
}
}
}
It will open and close a gate
Re: What streamer/code should I use for barriers/moveable gates -
SnG.Scot_MisCuDI - 20.08.2012
Streamer (optional)
IsPlayerInRangeOfPoint
MoveObject (no streamer)
MoveDynamicObject (streamer)
[He should explain what each line does in his code, i would do it for him but im going to sleep]
Re: What streamer/code should I use for barriers/moveable gates -
ThePhenix - 20.08.2012
Yes, you're right, the PAWNO code that I made, is designed without Streamer.
So It will use, IsPlayerInRangeOfPoint and MoveObject!