[HELP]OnPlayerTakeDamage[HELP]!!!
#1

OK,so I have an Anti-HealthHack system,made with a timer,but I was wondering would it be efficient and SAFE if I check the damage ammount(using the OnPlayerTakeDamage function),and that way if the ammount is 0(even if he was run over by a car,shot,or punched,he lost no healt) ban him?
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[HELP]OnPlayerTakeDamage[HELP]!!! - by Cjgogo - 19.08.2012, 07:25
Re: [HELP]OnPlayerTakeDamage[HELP]!!! - by Universal - 19.08.2012, 07:35

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