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[HELP]OnPlayerTakeDamage[HELP]!!! - Printable Version

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+--- Thread: [HELP]OnPlayerTakeDamage[HELP]!!! (/showthread.php?tid=370119)



[HELP]OnPlayerTakeDamage[HELP]!!! - Cjgogo - 19.08.2012

OK,so I have an Anti-HealthHack system,made with a timer,but I was wondering would it be efficient and SAFE if I check the damage ammount(using the OnPlayerTakeDamage function),and that way if the ammount is 0(even if he was run over by a car,shot,or punched,he lost no healt) ban him?


Re: [HELP]OnPlayerTakeDamage[HELP]!!! - Universal - 19.08.2012

You should not check if he received 0 damage, check if his health changed instead.