11.08.2012, 18:15
(
Last edited by phillip875; 11/08/2012 at 06:22 PM.
Reason: Added further info
)
pawn Code:
CreateDynamicObject(19471,HouseInfo[idx][hEntrancex], HouseInfo[idx][hEntrancey], HouseInfo[idx][hEntrancez],Float:rx,Float:ry,Float:rz,-1,-1,-1,200);
EDIT: If you have none - put them as 0.