Replacing Pickup with Object [I'll REP] - Printable Version
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+--- Thread: Replacing Pickup with Object [I'll REP] (
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Replacing Pickup with Object [I'll REP] -
Jaber_Brown - 11.08.2012
i got this ,
pawn Code:
if(HouseInfo[idx][hSetted] == 1)
{
if(HouseInfo[idx][hOwned] == 0)
{
format(PropertyString,sizeof(PropertyString),"\n ID: %d \nPrice: $%d \n Description: %s \n Level Required: %d",HouseInfo[idx][hWorld], HouseInfo[idx][hValue],HouseInfo[idx][hDiscription], HouseInfo[idx][hLevel]);
HouseLabel[idx] = Create3DTextLabel(PropertyString ,COLOR_WHITE,HouseInfo[idx][hEntrancex], HouseInfo[idx][hEntrancey], HouseInfo[idx][hEntrancez],25, 0, 1);
HousePickup[idx] = CreateDynamicPickup(1273, 1, HouseInfo[idx][hEntrancex], HouseInfo[idx][hEntrancey], HouseInfo[idx][hEntrancez]);
}
else
{
format(PropertyString,sizeof(PropertyString),"%s \n Owner: %s \n House ID: %d \n Rent Price: $%d \n Description: %s \n /rentroom",HouseInfo[idx][hMessage],HouseInfo[idx][hOwner],HouseInfo[idx][hWorld], HouseInfo[idx][hRent], HouseInfo[idx][hDiscription]);
HouseLabel[idx] = Create3DTextLabel(PropertyString ,COLOR_RED,HouseInfo[idx][hEntrancex], HouseInfo[idx][hEntrancey], HouseInfo[idx][hEntrancez],25, 0, 1);
HousePickup[idx] = CreateDynamicPickup(1272, 1, HouseInfo[idx][hEntrancex], HouseInfo[idx][hEntrancey], HouseInfo[idx][hEntrancez]);
}
}
}
return 1;
}
and i want to replace the Pickup with this object
ID of the object is 19471
Re: Replacing Pickup with Object [I'll REP] -
Jaber_Brown - 11.08.2012
Anyone ?
Re: Replacing Pickup with Object [I'll REP] -
Youarex - 11.08.2012
Do you want to replace pickup model, or place an object instead of pickup (
https://sampwiki.blast.hk/wiki/CreateObject)?
Re: Replacing Pickup with Object [I'll REP] -
phillip875 - 11.08.2012
pawn Code:
CreateDynamicObject(19471,HouseInfo[idx][hEntrancex], HouseInfo[idx][hEntrancey], HouseInfo[idx][hEntrancez],Float:rx,Float:ry,Float:rz,-1,-1,-1,200);
Replace Float:rx,Float:ry,Float:rz with your rotation co-ords (if any).
EDIT: If you have none - put them as 0.