07.08.2012, 23:48
Try now:
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
enum pInfo{
leveldata,
score,
pScore
}
new PlayerInfo[MAX_PLAYERS][pInfo];
forward Update();
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
SetTimer("Update", 10000, true);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/levelhelp", cmdtext, true, 10) == 0)
{
new str[20]; //no needed 512, in this case probably 20 cells is ok.
fromat(str,20,"%d/9",PlayerInfo[playerid][leveldata]);
SendClientMessage(playerid,-1,str);
//---
format(str, 20, "Level: %d",GetPlayerScore(playerid)); //Try observe the difference.
SendClientMessage(playerid,-1,str);
//If you want make a command list for each level do this:
switch(PlayerInfo[playerid][leveldata])
{
case 0: //Level 0
{
SendClientMessage(playerid,-1,"You're level 0...");
}
case 1: //Level 1
{
SendClientMessage(playerid,-1,"You're level 1!");
}
}
return 1;
}
return 0;
}
public Update()
{
for(new i=0; i <= MAX_PLAYERS; i++);
{
PlayerInfo[i][leveldata] += 1;
if(PlayerInfo[i][leveldata] == 9)
{
PlayerInfo[i][score] += 1;
SetPlayerScore(i, PlayerInfo[i][score]);
}
}
}

