// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
enum pInfo{
leveldata,
score,
pScore
}
new PlayerInfo[MAX_PLAYERS][pInfo];
forward Update();
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
SetTimer("Update", 10000, true);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/levelhelp", cmdtext, true, 10) == 0)
{
new i=0;i<MAX_PLAYERS<i++;
if(PlayerInfo[i][leveldata] == 1)
{
SendClientMessage(playerid,0xFFFFFF,"1/9");
}
if(PlayerInfo[i][leveldata] == 2)
{
SendClientMessage(playerid,0xFFFFFF,"2/9");
}
if(PlayerInfo[i][leveldata] == 3)
{
SendClientMessage(playerid,0xFFFFFF,"3/9");
}
if(PlayerInfo[i][leveldata] == 4)
{
SendClientMessage(playerid,0xFFFFFF,"4/9");
}
if(PlayerInfo[i][leveldata] == 5)
{
SendClientMessage(playerid,0xFFFFFF,"5/9");
}
if(PlayerInfo[i][leveldata] == 6)
{
SendClientMessage(playerid,0xFFFFFF,"6/9");
}
if(PlayerInfo[i][leveldata] == 7)
{
SendClientMessage(playerid,0xFFFFFF,"7/9");
}
if(PlayerInfo[i][leveldata] == 8)
{
SendClientMessage(playerid,0xFFFFFF,"8/9");
}
if(PlayerInfo[i][leveldata] == 9)
{
SendClientMessage(playerid,0xFFFFFF,"9/9");
}
new str[512];
new score;
GetPlayerScore(playerid, score, sizeof(score));
format(str, sizeof(str), "Level:%d",score);
SendClientMessage(playerid,0xFFFFFF,str);
return 1;
}
return 0;
}
public Update()
{
new i=0;i<MAX_PLAYERS<i++;
{
PlayerInfo[i][leveldata] += 1;
if(PlayerInfo[i][leveldata] == 9)
{
PlayerInfo[i][score] += 1;
SetPlayerScore(i, PlayerInfo[i][score]);
}
}
}
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
enum pInfo{
leveldata,
score,
pScore
}
new PlayerInfo[MAX_PLAYERS][pInfo];
forward Update();
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
SetTimer("Update", 10000, true);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/levelhelp", cmdtext, true, 10) == 0)
{
new str[20]; //no needed 512, in this case probably 20 cells is ok.
fromat(str,20,"%d/9",PlayerInfo[playerid][leveldata]);
SendClientMessage(playerid,-1,str);
//---
format(str, 20, "Level: %d",GetPlayerScore(playerid)); //Try observe the difference.
SendClientMessage(playerid,-1,str);
//If you want make a command list for each level do this:
switch(PlayerInfo[playerid][leveldata])
{
case 0: //Level 0
{
SendClientMessage(playerid,-1,"You're level 0...");
}
case 1: //Level 1
{
SendClientMessage(playerid,-1,"You're level 1!");
}
}
return 1;
}
return 0;
}
public Update()
{
for(new i=0; i <= MAX_PLAYERS; i++);
{
PlayerInfo[i][leveldata] += 1;
if(PlayerInfo[i][leveldata] == 9)
{
PlayerInfo[i][score] += 1;
SetPlayerScore(i, PlayerInfo[i][score]);
}
}
}
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
08/08/2012, 04:48 AM #2 irinel1996 Gangsta Join Date: Jan 2010 Location: Canary Islands, Spain Posts: 835 Reputation: 93 Respuesta: Not working right. Try now: pawn Code: // This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif enum pInfo{ leveldata, score, pScore } new PlayerInfo[MAX_PLAYERS][pInfo]; forward Update(); public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); SetTimer("Update", 10000, true); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp("/levelhelp", cmdtext, true, 10) == 0) { new str[20]; //no needed 512, in this case probably 20 cells is ok. fromat(str,20,"%d/9",PlayerInfo[playerid][leveldata]); SendClientMessage(playerid,-1,str); //--- format(str, 20, "Level: %d",GetPlayerScore(playerid)); //Try observe the difference. SendClientMessage(playerid,-1,str); //If you want make a command list for each level do this: switch(PlayerInfo[playerid][leveldata]) { case 0: //Level 0 { SendClientMessage(playerid,-1,"You're level 0..."); } case 1: //Level 1 { SendClientMessage(playerid,-1,"You're level 1!"); } } return 1; } return 0; } public Update() { for(new i=0; i <= MAX_PLAYERS; i++); { PlayerInfo[i][leveldata] += 1; if(PlayerInfo[i][leveldata] == 9) { PlayerInfo[i][score] += 1; SetPlayerScore(i, PlayerInfo[i][score]); } } } __________________ |
#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
enum pInfo{
leveldata,
score,
pScore
}
new PlayerInfo[MAX_PLAYERS][pInfo];
forward Update();
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
SetTimer("Update", 10000, true);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/levelhelp", cmdtext, true, 10) == 0)
{
new str[20]; //no needed 512, in this case probably 20 cells is ok.
format(str,20,"%d/9",PlayerInfo[playerid][leveldata]);
SendClientMessage(playerid,-1,str);
//---
format(str, 20, "Level: %d",GetPlayerScore(playerid)); //Try observe the difference.
SendClientMessage(playerid,-1,str);
//If you want make a command list for each level do this:
switch(PlayerInfo[playerid][leveldata])
{
case 0: //Level 0
{
SendClientMessage(playerid,-1,"You're level 0...");
}
case 1: //Level 1
{
SendClientMessage(playerid,-1,"You're level 1!");
}
}
return 1;
}
return 0;
}
public Update()
{
new i=0; i <= MAX_PLAYERS; i++
{
PlayerInfo[i][leveldata] += 1;
if(PlayerInfo[i][leveldata] == 9)
{
PlayerInfo[i][score] += 1;
SetPlayerScore(i, PlayerInfo[i][score]);
}
}
}
C:\Users\TaLhA XIV\Desktop\Pawno scripter\filterscripts\levelup.pwn(167) : error 036: empty statement
C:\Users\TaLhA XIV\Desktop\Pawno scripter\filterscripts\levelup.pwn(169) : error 017: undefined symbol "i"
C:\Users\TaLhA XIV\Desktop\Pawno scripter\filterscripts\levelup.pwn(170) : error 017: undefined symbol "i"
C:\Users\TaLhA XIV\Desktop\Pawno scripter\filterscripts\levelup.pwn(172) : error 017: undefined symbol "i"
C:\Users\TaLhA XIV\Desktop\Pawno scripter\filterscripts\levelup.pwn(173) : error 017: undefined symbol "i"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
5 Errors.