[Map] ❖ Base para grupo criminoso ❖
#12

lool, primeiro defines:
pawn Code:
new portaomafia;
Depois troca:
pawn Code:
CreateObject(987,2254.30004883,-2618.50000000,8.00000000,0.00000000,0.00000000,180.00000000); //object(elecfence_bar) (1)
por
pawn Code:
portaomafia = CreateObject(987,2254.30004883,-2618.50000000,8.00000000,0.00000000,0.00000000,180.00000000); //object(elecfence_bar) (1)
pawn Code:
forward timerportao();
public timerportao()
{
    MoveObject(portaomafia,2254.30004883,-2618.50000000,8.00000000,2);
}
pawn Code:
if (strcmp(cmd, "/abrirportao", true) == 0)
    {
        if(IsPlayerInRangeOfPoint(playerid, 2,2254.30004883,-2618.50000000,8.00000000))
        {
            MoveObject(portaomafia,2254.30004883,-2618.50000000,2.5, 2);
            SetTimer("timerportao", 15000, 0);
            SendClientMessage(playerid, COLOR_GROVE,"Abriu o portгo das docas, irб fechar dentro de 15 segundos.");
            return 1;
        }
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Messages In This Thread
❖ Base para grupo criminoso ❖ - by LeMoi - 02.08.2012, 22:56
Re: ❖ Base para grupo criminoso ❖ - by @Riichard - 02.08.2012, 23:10
Re: ❖ Base para grupo criminoso ❖ - by LeMoi - 02.08.2012, 23:22
Re: ❖ Base para grupo criminoso ❖ - by TiggaNigga - 02.08.2012, 23:23
Re: ❖ Base para grupo criminoso ❖ - by LeMoi - 02.08.2012, 23:33
Re: ❖ Base para grupo criminoso ❖ - by Edu33 - 03.08.2012, 00:04
Respuesta: ❖ Base para grupo criminoso ❖ - by Digao - 03.08.2012, 03:23
Re: ❖ Base para grupo criminoso ❖ - by LeMoi - 03.08.2012, 07:04
Re: ❖ Base para grupo criminoso ❖ - by toxiic - 03.08.2012, 07:48
Re: ❖ Base para grupo criminoso ❖ - by LeMoi - 03.08.2012, 07:57
Re: ❖ Base para grupo criminoso ❖ - by TiggaNigga - 03.08.2012, 11:11
Re: ❖ Base para grupo criminoso ❖ - by LeMoi - 03.08.2012, 11:24
Re: ❖ Base para grupo criminoso ❖ - by TiggaNigga - 03.08.2012, 11:32
Re: ❖ Base para grupo criminoso ❖ - by Shadow Black - 03.08.2012, 16:18
Re: ❖ Base para grupo criminoso ❖ - by LeMoi - 03.08.2012, 17:29

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