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[Map] ❖ Base para grupo criminoso ❖ - Printable Version

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+----- Thread: [Map] ❖ Base para grupo criminoso ❖ (/showthread.php?tid=365429)



❖ Base para grupo criminoso ❖ - LeMoi - 02.08.2012

❖ Base para grupo criminoso ❖
Mais um mapa antigo que fiz nos meus primeiros tempos como mapper, espero que gostem. Tou aberto a crнticas.

❖ Imagens ❖
http://s1157.photobucket.com/albums/...-SAMP%20Forum/

❖ CODE ❖
pawn Code:
RemoveBuildingForPlayer(playerid, 3744, 2259.3594, -2604.1797, 9.8750, 0.25);
RemoveBuildingForPlayer(playerid, 3744, 2262.8359, -2638.7734, 14.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3574, 2262.8359, -2638.7734, 14.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3574, 2259.3594, -2604.1797, 9.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1306, 2239.3672, -2598.8984, 19.8438, 0.25);
RemoveBuildingForPlayer(playerid, 5324, 2240.9375, -2590.6797, 18.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3578, 2259.3438, -2564.4297, 7.6484, 0.25);
RemoveBuildingForPlayer(playerid, 1306, 2239.3672, -2521.5078, 19.8438, 0.25);
RemoveBuildingForPlayer(playerid, 3578, 2242.3828, -2470.0000, 13.2109, 0.25);

CreateObject(10847,2265.19995117,-2640.00000000,18.80000114,0.00000000,0.00000000,0.00000000); //object(gen_whouse03_sfse01) (1)
CreateObject(3279,2266.30004883,-2621.30004883,12.60000038,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (1)
CreateObject(3749,2247.89990234,-2619.30004883,18.00000000,0.00000000,0.00000000,0.00000000); //object(clubgate01_lax) (1)
CreateObject(987,2254.30004883,-2618.50000000,8.00000000,0.00000000,0.00000000,180.00000000); //object(elecfence_bar) (1)
CreateObject(4100,2261.19995117,-2617.10009766,14.00000000,0.00000000,0.00000000,320.00000000); //object(meshfence1_lan) (1)
CreateObject(4100,2271.39990234,-2617.10009766,14.00000000,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (2)
CreateObject(987,2242.19995117,-2617.30004883,12.50000000,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (2)
CreateObject(987,2242.19995117,-2605.39990234,12.50000000,0.00000000,0.00000000,89.99450684); //object(elecfence_bar) (3)
CreateObject(987,2242.19995117,-2593.39990234,12.50000000,0.00000000,0.00000000,89.99450684); //object(elecfence_bar) (4)
CreateObject(987,2242.19995117,-2581.50000000,12.50000000,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (5)
CreateObject(987,2242.19995117,-2569.50000000,12.50000000,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (6)
CreateObject(987,2242.19995117,-2557.48999023,12.50000000,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (7)
CreateObject(987,2242.19995117,-2545.60009766,12.50000000,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (8)
CreateObject(987,2242.19995117,-2533.60009766,12.50000000,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (9)
CreateObject(987,2242.19995117,-2521.60009766,12.50000000,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (10)
CreateObject(987,2242.19995117,-2509.60009766,12.50000000,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (11)
CreateObject(987,2242.19995117,-2497.60009766,12.50000000,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (12)
CreateObject(987,2242.19995117,-2485.50000000,12.50000000,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (13)
CreateObject(3749,2249.00000000,-2471.60009766,18.00000000,0.00000000,0.00000000,0.00000000); //object(clubgate01_lax) (2)
CreateObject(987,2243.00000000,-2472.30004883,8.00000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (14)
CreateObject(4100,2260.80004883,-2473.76000977,14.19999981,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (3)
CreateObject(4100,2271.10009766,-2473.76000977,14.19999981,0.00000000,0.00000000,319.99877930); //object(meshfence1_lan) (4)
CreateObject(2400,2255.39990234,-2473.89990234,9.10000038,0.00000000,0.00000000,0.00000000); //object(cj_sports_wall01) (1)
CreateObject(2400,2260.00000000,-2473.89990234,9.10000038,0.00000000,0.00000000,0.00000000); //object(cj_sports_wall01) (2)
CreateObject(3092,2255.89990234,-2474.39990234,9.50000000,0.00000000,0.00000000,178.00000000); //object(dead_tied_cop) (1)
CreateObject(2907,2257.10009766,-2474.10009766,9.89999962,270.00000000,0.00000000,182.00000000); //object(kmb_deadtorso) (1)
CreateObject(3092,2261.10009766,-2474.39990234,10.19999981,0.00000000,85.00000000,177.99499512); //object(dead_tied_cop) (2)
CreateObject(1442,2270.69995117,-2475.00000000,7.90000010,0.00000000,0.00000000,0.00000000); //object(dyn_firebin0) (1)
CreateObject(5816,2268.60009766,-2650.50000000,21.44000053,0.00000000,0.00000000,180.00000000); //object(odrampbit) (1)
CreateObject(3525,2270.69995117,-2475.05004883,7.50000000,0.00000000,0.00000000,0.00000000); //object(exbrtorch01) (1)



Re: ❖ Base para grupo criminoso ❖ - @Riichard - 02.08.2012

Nгo vi muito as fotos. Mas ao ver por cima ali, estб legal.

Parabйns. ^^

Coloque a coordenada do teleporte tambйm, alguns pedem '-'


Re: ❖ Base para grupo criminoso ❖ - LeMoi - 02.08.2012

Fora:
pawn Code:
2249.5225,-2465.1118,13.5469
Dentro
pawn Code:
2251.2302,-2485.1189,8.2896



Re: ❖ Base para grupo criminoso ❖ - TiggaNigga - 02.08.2012

Daora. Faz com que as grades se movam


Re: ❖ Base para grupo criminoso ❖ - LeMoi - 02.08.2012

Amanha, tou cansado hoje


Re: ❖ Base para grupo criminoso ❖ - Edu33 - 03.08.2012

Criativo.


Respuesta: ❖ Base para grupo criminoso ❖ - Digao - 03.08.2012

Fico daora.. ainda mais akele pulicia amarrado ali kk fico massa

parabens!

Este foro requiere que tъ esperes 120 segundos entre mensajes. Por favor intenta de nuevo en 42 segundos.

.-.


Re: ❖ Base para grupo criminoso ❖ - LeMoi - 03.08.2012

Obrigado


Re: ❖ Base para grupo criminoso ❖ - toxiic - 03.08.2012

Legal ;p


Re: ❖ Base para grupo criminoso ❖ - LeMoi - 03.08.2012

Thank you, Toxiic


Re: ❖ Base para grupo criminoso ❖ - TiggaNigga - 03.08.2012

Ainda tб cansado? KK


Re: ❖ Base para grupo criminoso ❖ - LeMoi - 03.08.2012

lool, primeiro defines:
pawn Code:
new portaomafia;
Depois troca:
pawn Code:
CreateObject(987,2254.30004883,-2618.50000000,8.00000000,0.00000000,0.00000000,180.00000000); //object(elecfence_bar) (1)
por
pawn Code:
portaomafia = CreateObject(987,2254.30004883,-2618.50000000,8.00000000,0.00000000,0.00000000,180.00000000); //object(elecfence_bar) (1)
pawn Code:
forward timerportao();
public timerportao()
{
    MoveObject(portaomafia,2254.30004883,-2618.50000000,8.00000000,2);
}
pawn Code:
if (strcmp(cmd, "/abrirportao", true) == 0)
    {
        if(IsPlayerInRangeOfPoint(playerid, 2,2254.30004883,-2618.50000000,8.00000000))
        {
            MoveObject(portaomafia,2254.30004883,-2618.50000000,2.5, 2);
            SetTimer("timerportao", 15000, 0);
            SendClientMessage(playerid, COLOR_GROVE,"Abriu o portгo das docas, irб fechar dentro de 15 segundos.");
            return 1;
        }



Re: ❖ Base para grupo criminoso ❖ - TiggaNigga - 03.08.2012

vlw cara.


Re: ❖ Base para grupo criminoso ❖ - Shadow Black - 03.08.2012

Quote:
Originally Posted by Edu33
View Post
Criativo.
І Muito criativo mesmo.


Re: ❖ Base para grupo criminoso ❖ - LeMoi - 03.08.2012

Obrigado