01.08.2012, 22:39
Hey there!
This isn't requesting scripting help, so i'm posting this here, if i've posted on the wrong place, i'm sorry about it.
If we have like, 4 timers(running on the same time, but with different time stamps ; More than 4 timers, if we have more than 2 players online) will crash future timers?
And the functions, which are runned by that timers, doesn't finish, after getting "called" by the timers?
I'm creating a small server, while the speed updates(timer), sometimes the fuel timer crash without any previous error(yes, it is rightly coded), or when we perform a command, which haves a timer, the timer which is constructed on the command, the timer automatically crash.
(ps: Im not asking for scripting help, this is just a small example, which is currently happening)
Thanks in advance!
This isn't requesting scripting help, so i'm posting this here, if i've posted on the wrong place, i'm sorry about it.
If we have like, 4 timers(running on the same time, but with different time stamps ; More than 4 timers, if we have more than 2 players online) will crash future timers?
And the functions, which are runned by that timers, doesn't finish, after getting "called" by the timers?
I'm creating a small server, while the speed updates(timer), sometimes the fuel timer crash without any previous error(yes, it is rightly coded), or when we perform a command, which haves a timer, the timer which is constructed on the command, the timer automatically crash.
(ps: Im not asking for scripting help, this is just a small example, which is currently happening)
Thanks in advance!