Part of this code doesn't respond
#8

try this
pawn Код:
public OnPlayerDeath(killerid,playerid,reason)
{
    if(Assault[playerid]==1)
    {
        if(IsPlayerConnected(killerid))
        {
            // this part responds
        }
        else
        {
            // also responds
        }
    }
    if(HellJumper[playerid]==1)
    {
        if(IsPlayerConnected(killerid))
        {
            // responds too
        }
        else
        {
            // this one doesn't respond
        }
    }
    return 1;
}
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Messages In This Thread
Part of this code doesn't respond - by CoDeZ - 29.07.2012, 12:33
Re: Part of this code doesn't respond - by KingyKings - 29.07.2012, 12:44
Re: Part of this code doesn't respond - by CoDeZ - 29.07.2012, 12:45
Re: Part of this code doesn't respond - by KingyKings - 29.07.2012, 12:47
Re: Part of this code doesn't respond - by Dan. - 29.07.2012, 12:47
Re: Part of this code doesn't respond - by Devilxz97 - 29.07.2012, 12:49
Re: Part of this code doesn't respond - by CoDeZ - 29.07.2012, 12:50
Re: Part of this code doesn't respond - by Devilxz97 - 29.07.2012, 12:55
Re: Part of this code doesn't respond - by Dan. - 29.07.2012, 12:55
Re: Part of this code doesn't respond - by Devilxz97 - 29.07.2012, 12:58

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