public OnPlayerDeath(killerid,playerid,reason)
{
if(Assault[playerid]==1)
{
if(IsPlayerConnected(killerid))
{
// this part responds
}
else
{
// also responds
}
}
if(HellJumper[playerid]==1)
{
if(IsPlayerConnected(killerid))
{
// responds too
}
else
{
// this one doesn't respond
}
}
return 1;
}
public OnPlayerDeath(killerid,playerid,reason) { if(Assault[playerid]==1) { if(IsPlayerConnected(killerid)) { return 1; } else { return 1; } } if(HellJumper[playerid]==1) { if(IsPlayerConnected(killerid)) { return 1; } else { return 1; } } return 0; }
public OnPlayerDeath(killerid,playerid,reason)
{
if(Assault[playerid]==1)
{
if(IsPlayerConnected(killerid))
{
// this part responds
}
else
{
// also responds
}
}
else if(HellJumper[playerid]==1)
{
if(IsPlayerConnected(killerid))
{
// responds too
}
else
{
// this one doesn't respond
}
}
return 1;
}
public OnPlayerDeath(killerid,playerid,reason)
{
if(Assault[playerid]==1)
{
if(IsPlayerConnected(killerid))
{
// this part responds
}
else
{
// also responds
}
if(HellJumper[playerid]==1)
{
if(IsPlayerConnected(killerid))
{
// responds too
}
else
{
// this one doesn't respond
}
}
return 1;
}
Okay well are you adding return 1; after each part?
i added it just to show an example ^ |
pawn Код:
|
public OnPlayerDeath(killerid,playerid,reason)
{
if(Assault[playerid]==1)
{
if(IsPlayerConnected(killerid))
{
// this part responds
}
else
{
// also responds
}
}
if(HellJumper[playerid]==1)
{
if(IsPlayerConnected(killerid))
{
// responds too
}
else
{
// this one doesn't respond
}
}
return 1;
}
Didn't have a compiler in that computer, you just move the brackets by 1 space, lol.
|