Quote:
Originally Posted by KingyKings
Okay well are you adding return 1; after each part?
i added it just to show an example ^
|
yes tried it with return 1; and it didn't work
Quote:
Originally Posted by Dan.
pawn Код:
public OnPlayerDeath(killerid,playerid,reason) { if(Assault[playerid]==1) { if(IsPlayerConnected(killerid)) { // this part responds } else { // also responds } } if(HellJumper[playerid]==1) { if(IsPlayerConnected(killerid)) { // responds too } else { // this one doesn't respond } } return 1; }
|
Excuse me but i don't need to loose indentation here ..