29.07.2012, 12:44
Код:
public OnPlayerDeath(killerid,playerid,reason) { if(Assault[playerid]==1) { if(IsPlayerConnected(killerid)) { return 1; } else { return 1; } } if(HellJumper[playerid]==1) { if(IsPlayerConnected(killerid)) { return 1; } else { return 1; } } return 0; }
or it just doesnt work when you run it?