Quote:
Originally Posted by FireCat
Try this:
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch( dialogid ) { case DIALOG_REG: { if (!response) { new Str [ 128 ] , Str2 [ 128 ] ; format ( Str , 128 , ""#COLOR_RED"» "#COLOR_WHITE"You need to "#COLOR_HIGHGREEN"register "#COLOR_WHITE"on this server in order to play." ) ; format ( Str2 , 128 , ""#COLOR_RED"» "#COLOR_WHITE"You have been "#COLOR_RED"KICKED "#COLOR_WHITE"as registration is compulsary." ) ; SendClientMessage ( playerid , -1 , Str ) ; SendClientMessage ( playerid , -1 , Str2 ) ; Kick ( playerid ) ; return 1; } else { PlayerRegister ( playerid , inputtext ) ; new Str [ 128 ] , Str2 [ 128 ] , Str3 [ 128 ] ; format ( Str , 128 , ""#COLOR_RED"» "#COLOR_WHITE"Account : "#COLOR_RED"%s "#COLOR_WHITE"has been registered "COLOR_HIGHGREEN"successfully!" , GetName ( playerid ) ) ; format ( Str2 , 128 , ""#COLOR_RED"» "#COLOR_DARKBLUE"Thank you "#COLOR_WHITE"for registration! You may proceed by selecting your skin and spawn" ) ; format ( Str3 , 128 , ""#COLOR_RED"» "#COLOR_WHITE"%s just regitered their account on the server! "#COLOR_HIGHGREEN"We "COLOR_WHITE"welcome %s behalf of all our members" , GetName ( playerid ) , GetName ( playerid ) ) ; SendClientMessage ( playerid , -1 , Str ) ; SendClientMessage ( playerid , -1 , Str2 ) ; SendClientMessageToAll ( -1 , Str3 ) ; } }
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Quote:
Originally Posted by Alexis1999
If Firecat's code doesn't work try.
PHP код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch( dialogid )
{
case DIALOG_REG:
{
if (!response)
{
new Str [ 128 ] , Str2 [ 128 ] ;
format ( Str , 128 , ""#COLOR_RED"» "#COLOR_WHITE"You need to "#COLOR_HIGHGREEN"register "#COLOR_WHITE"on this server in order to play." ) ;
format ( Str2 , 128 , ""#COLOR_RED"» "#COLOR_WHITE"You have been "#COLOR_RED"KICKED "#COLOR_WHITE"as registration is compulsary." ) ;
SendClientMessage ( playerid , -1 , Str ) ;
SendClientMessage ( playerid , -1 , Str2 ) ;
Kick ( playerid ) ;
}
else if (response)
{
PlayerRegister ( playerid , inputtext ) ;
new Str [ 128 ] , Str2 [ 128 ] , Str3 [ 128 ] ;
format ( Str , 128 , ""#COLOR_RED"» "#COLOR_WHITE"Account : "#COLOR_RED"%s "#COLOR_WHITE"has been registered "COLOR_HIGHGREEN"successfully!" , GetName ( playerid ) ) ;
format ( Str2 , 128 , ""#COLOR_RED"» "#COLOR_DARKBLUE"Thank you "#COLOR_WHITE"for registration! You may proceed by selecting your skin and spawn" ) ;
format ( Str3 , 128 , ""#COLOR_RED"» "#COLOR_WHITE"%s just regitered their account on the server! "#COLOR_HIGHGREEN"We "COLOR_WHITE"welcome %s behalf of all our members" , GetName ( playerid ) , GetName ( playerid ) ) ;
SendClientMessage ( playerid , -1 , Str ) ;
SendClientMessage ( playerid , -1 , Str2 ) ;
SendClientMessageToAll ( -1 , Str3 ) ;
}
}
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How the hell is possible D:
Both code's doesn't seems to be working :/
My whole OnDialogResponse callback:
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch( dialogid )
{
case DIALOG_REG:
{
if (!response)
{
new Str [ 128 ] , Str2 [ 128 ] ;
format ( Str , 128 , ""#COLOR_RED"» "#COLOR_WHITE"You need to "#COLOR_HIGHGREEN"register "#COLOR_WHITE"on this server in order to play." ) ;
format ( Str2 , 128 , ""#COLOR_RED"» "#COLOR_WHITE"You have been "#COLOR_RED"KICKED "#COLOR_WHITE"as registration is compulsary." ) ;
SendClientMessage ( playerid , -1 , Str ) ;
SendClientMessage ( playerid , -1 , Str2 ) ;
Kick ( playerid ) ;
}
else if (response)
{
PlayerRegister ( playerid , inputtext ) ;
new Str [ 128 ] , Str2 [ 128 ] , Str3 [ 128 ] ;
format ( Str , 128 , ""#COLOR_RED"» "#COLOR_WHITE"Account : "#COLOR_RED"%s "#COLOR_WHITE"has been registered "COLOR_HIGHGREEN"successfully!" , GetName ( playerid ) ) ;
format ( Str2 , 128 , ""#COLOR_RED"» "#COLOR_DARKBLUE"Thank you "#COLOR_WHITE"for registration! You may proceed by selecting your skin and spawn" ) ;
format ( Str3 , 128 , ""#COLOR_RED"» "#COLOR_WHITE"%s just regitered their account on the server! "#COLOR_HIGHGREEN"We "COLOR_WHITE"welcome %s behalf of all our members" , GetName ( playerid ) , GetName ( playerid ) ) ;
SendClientMessage ( playerid , -1 , Str ) ;
SendClientMessage ( playerid , -1 , Str2 ) ;
SendClientMessageToAll ( -1 , Str3 ) ;
}
}
case DIALOG_LOG:
{
if ( !response ) return Kick ( playerid );
if ( response )
{
if ( strlen ( inputtext ) >= 4 && strlen ( inputtext ) <= 35 )
{
PlayerLogin ( playerid , inputtext ) ;
PTimer [ playerid ] = SetTimerEx ( "PlayTime" , 1000 , 1 , "i" , playerid ) ;
}
else
{
ShowPlayerDialog ( playerid , DIALOG_LOG , DIALOG_STYLE_INPUT , "{FF0000}Password Incorrent {FFFFFF}- {80FF00}Login" , "{FFFFFF}The password enetered was {FF0000}incorrect\n{FFFFFF}Type your password again to login:" , "Login" , "Leave" ) ;
}
return 1;
}
}
}
return 1;
}