25.07.2012, 19:08
Quote:
Originally Posted by cessil
The object is created, a player can destroy the object and will most likely sync for all players streamed in, then another player streams in to see the object still there.
The object does not get deleted just because a player hits it, you'd need to detect it some other way like using camera vectors, players positions ect. I'd recommend just using pickups instead. |