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Detecting when an object gets destroyed - Printable Version

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Detecting when an object gets destroyed - Tee - 25.07.2012

Is there a way to detect when an object gets destroyed, naturally.
Example, this object (ID 2942) will be destroyed if crashed into or shot enough times.



Re: Detecting when an object gets destroyed - ViniBorn - 25.07.2012

You can use OnPlayerKeyStateChange + IsPlayerInRangeOfPoint


Re: Detecting when an object gets destroyed - Tee - 25.07.2012

What I want is to detect when the object actually gets destroyed - whether it be by a player crashing into it, or shooting it.


Re: Detecting when an object gets destroyed - Rudy_ - 25.07.2012

i think only possible if you "Add the object" then


Re: Detecting when an object gets destroyed - Tee - 25.07.2012

Quote:
Originally Posted by Rudy_
Посмотреть сообщение
i think only possible if you "Add the object" then
What?


Respuesta: Detecting when an object gets destroyed - Chris1337 - 25.07.2012

Quote:
Originally Posted by cessil
The object is created, a player can destroy the object and will most likely sync for all players streamed in, then another player streams in to see the object still there.

The object does not get deleted just because a player hits it, you'd need to detect it some other way like using camera vectors, players positions ect.

I'd recommend just using pickups instead.
That