13.12.2008, 09:30
The more objects there are, and the more players there are, the greater the CPU usage.
So mainly how many you can support is decided by what CPU you have.
Any plugin streamer has an advantage, because of much quicker code execution.
Area based streamers have an advantage also.
e.g. my streamer used a 5 second timer in which it checked all the objects on the map to see which ones were within 1000 of the player.
Then the normal 600ms timer only checks objects that were within 1000 of the player resulting in alot smaller loops and therefore alot less CPU usage.
So mainly how many you can support is decided by what CPU you have.
Any plugin streamer has an advantage, because of much quicker code execution.
Area based streamers have an advantage also.
e.g. my streamer used a 5 second timer in which it checked all the objects on the map to see which ones were within 1000 of the player.
Then the normal 600ms timer only checks objects that were within 1000 of the player resulting in alot smaller loops and therefore alot less CPU usage.