evade damage
#2

Perhaps take a look in OnPlayerTakeDamage

pawn Код:
new CantBeHarmed = INVALID_PLAYER_ID;

OnMiniMissionStart()
{
  CantBeHarmed = id;
  return 1;
}

OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
{
  if(playerid == CantBeHarmed) return 0;
  return 1;
}
I'm not sure in what context you need this to be, so this is the best I can suggest.
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Messages In This Thread
evade damage - by jop9888 - 19.06.2012, 19:48
Re: evade damage - by Revo - 19.06.2012, 19:53
Re: evade damage - by jop9888 - 19.06.2012, 20:02
Re: evade damage - by SuperViper - 19.06.2012, 20:17
Re: evade damage - by Revo - 20.06.2012, 08:07
Re: evade damage - by [MM]RoXoR[FS] - 20.06.2012, 10:33

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