evade damage - Printable Version
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evade damage -
jop9888 - 19.06.2012
Hee all,
i was wondering if it is possible to make that a player can't hit a specific player, but can kill others without the use of teams
i need this for a mini missions, but i don't want to use teams because i never use them in my script, and i don't want them to be of use after the mini mission!
Thanks in advance!
Jop9888
Re: evade damage -
Revo - 19.06.2012
Perhaps take a look in
OnPlayerTakeDamage
pawn Код:
new CantBeHarmed = INVALID_PLAYER_ID;
OnMiniMissionStart()
{
CantBeHarmed = id;
return 1;
}
OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
{
if(playerid == CantBeHarmed) return 0;
return 1;
}
I'm not sure in what context you need this to be, so this is the best I can suggest.
Re: evade damage -
jop9888 - 19.06.2012
Thanks! that's what i wanted
Re: evade damage -
SuperViper - 19.06.2012
Quote:
Originally Posted by BuuGhost
Perhaps take a look in OnPlayerTakeDamage
pawn Код:
new CantBeHarmed = INVALID_PLAYER_ID;
OnMiniMissionStart() { CantBeHarmed = id; return 1; }
OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid) { if(playerid == CantBeHarmed) return 0; return 1; }
I'm not sure in what context you need this to be, so this is the best I can suggest.
|
Returning 0 in OnPlayerTakeDamage doesn't prevent the damage.
@Poster
Use teams and then set everyone's team to -1 when the other modes start.
Re: evade damage -
Revo - 20.06.2012
Quote:
Originally Posted by SuperViper
Returning 0 in OnPlayerTakeDamage doesn't prevent the damage.
@Poster
Use teams and then set everyone's team to -1 when the other modes start.
|
Aha, just setplayerhealth+difference then, never tested around.
Re: evade damage -
[MM]RoXoR[FS] - 20.06.2012
pawn Код:
new CantBeHarmed = INVALID_PLAYER_ID;
OnMiniMissionStart()
{
CantBeHarmed = id;
return 1;
}
OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
{
if(playerid == CantBeHarmed)
{
new Float:health;
GetPlayerHealth(playerid,health);
SetPlayerHealth(playerid,health + amount);
}
return 1;
}