Offline /mute pawn.
#2

What you mean player disconnect and rejoin still muted?

I would create a variable when muted then save it into a file or what ever you using for saving and once a player disconnects and the mute variable is 1, keep it to 1 once they join set the variable to 1 for the player as loading the variable off the file.
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Offline /mute pawn. - by Laure - 17.06.2012, 07:33
Re: Offline /mute pawn. - by Kitten - 17.06.2012, 07:59
Re: Offline /mute pawn. - by Laure - 17.06.2012, 08:03

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