OnPlayerDeath
#5

Yeap,here's part:
Code:
public OnPlayerDeath(playerid, killerid, reason)
{
    SendDeathMessage(killerid, playerid, reason);

    new deathreason[32];
    if(reason == 0) {format(deathreason, sizeof(deathreason), "Fists");}
    if(reason == 1) {format(deathreason, sizeof(deathreason), "Brass Knuckles");}
    if(reason == 2) {format(deathreason, sizeof(deathreason), "Golf Stick");}
    if(reason == 3) {format(deathreason, sizeof(deathreason), "Cop Stick");}
    if(reason == 4) {format(deathreason, sizeof(deathreason), "Knife");}
    if(reason == 5) {format(deathreason, sizeof(deathreason), "Baseball Bat");}
    if(reason == 6) {format(deathreason, sizeof(deathreason), "Shovel");}
    if(reason == 7) {format(deathreason, sizeof(deathreason), "Pool Cue");}
    if(reason == 8) {format(deathreason, sizeof(deathreason), "Katana");}
    if(reason == 9) {format(deathreason, sizeof(deathreason), "Chainsaw");}
    if(reason == 10){format(deathreason, sizeof(deathreason), "Dildo");}
    if(reason == 11){format(deathreason, sizeof(deathreason), "Small Vibrator");}
    if(reason == 12){format(deathreason, sizeof(deathreason), "Large Vibrator");}
    if(reason == 13){format(deathreason, sizeof(deathreason), "Vibrator");}
    if(reason == 14){format(deathreason, sizeof(deathreason), "Flowers");}
    if(reason == 15){format(deathreason, sizeof(deathreason), "Cane");}
    if(reason == 16){format(deathreason, sizeof(deathreason), "Grenade");}
    if(reason == 17){format(deathreason, sizeof(deathreason), "Smoke Grenade");}
    if(reason == 18){format(deathreason, sizeof(deathreason), "Molotov Cocktail");}
    if(reason == 19){format(deathreason, sizeof(deathreason), "Vehicle Weapon");}
    if(reason == 20){format(deathreason, sizeof(deathreason), "Hydra Flare");}
    if(reason == 21){format(deathreason, sizeof(deathreason), "Jetpack");}
    if(reason == 22){format(deathreason, sizeof(deathreason), "9mm");}
    if(reason == 23){format(deathreason, sizeof(deathreason), "Silenced 9mm");}
    if(reason == 24){format(deathreason, sizeof(deathreason), "Desert Eagle");}
    if(reason == 25){format(deathreason, sizeof(deathreason), "Shotgun");}
    if(reason == 26){format(deathreason, sizeof(deathreason), "Sawnoff Shotgun");}
    if(reason == 27){format(deathreason, sizeof(deathreason), "Combat Shotgun");}
    if(reason == 28){format(deathreason, sizeof(deathreason), "Micro SMG");}
    if(reason == 29){format(deathreason, sizeof(deathreason), "MP5");}
    if(reason == 30){format(deathreason, sizeof(deathreason), "AK47");}
    if(reason == 31){format(deathreason, sizeof(deathreason), "M4");}
    if(reason == 32){format(deathreason, sizeof(deathreason), "Tec-9");}
    if(reason == 33){format(deathreason, sizeof(deathreason), "Rifle");}
    if(reason == 34){format(deathreason, sizeof(deathreason), "Sniper Rifle");}
    if(reason == 35){format(deathreason, sizeof(deathreason), "Rocket Launcherr");}
    if(reason == 36){format(deathreason, sizeof(deathreason), "Rocket Launcher");}
    if(reason == 37){format(deathreason, sizeof(deathreason), "Flamethrower");}
    if(reason == 38){format(deathreason, sizeof(deathreason), "Minigun");}
    if(reason == 39){format(deathreason, sizeof(deathreason), "Backpack Bomb");}
    if(reason == 40){format(deathreason, sizeof(deathreason), "Detonator");}
    if(reason == 41){format(deathreason, sizeof(deathreason), "Spraycan");}
    if(reason == 42){format(deathreason, sizeof(deathreason), "Fire Extinguisher");}
    if(reason == 43){format(deathreason, sizeof(deathreason), "Camera");}
    if(reason == 44){format(deathreason, sizeof(deathreason), "Nightvision Goggles");}
    if(reason == 45){format(deathreason, sizeof(deathreason), "Infrared Goggles");}
    if(reason == 46){format(deathreason, sizeof(deathreason), "Parachute");}
    if(reason == 47){format(deathreason, sizeof(deathreason), "!>>> Unknown 47 <<<!");}
    if(reason == 48){format(deathreason, sizeof(deathreason), "!>>> Unknown 48 <<<!");}
    if(reason == 49){format(deathreason, sizeof(deathreason), "Vehicle");}
    if(reason == 50){format(deathreason, sizeof(deathreason), "Helicopter Blades");}
    if(reason == 51){format(deathreason, sizeof(deathreason), "Explosion");}
    if(reason == 52){format(deathreason, sizeof(deathreason), "!>>> Unknown 52 <<<!");}
    if(reason == 53){format(deathreason, sizeof(deathreason), "Drowned");}
    if(reason == 54){format(deathreason, sizeof(deathreason), "Splat");}
    if(reason == 55){format(deathreason, sizeof(deathreason), "!>>> Unknown 55 <<<!");}
    if(reason == 255){format(deathreason, sizeof(deathreason), "Died");}
    
    if(gTeam[playerid] == TEAM_COP || gTeam[playerid] == TEAM_ARMY)
	{
	new pc = GetPlayerColor(playerid);
	if(pc == COLOR_WHITE)
	{
	SendClientMessage(killerid,COLOR_RED,"You've killed a innocent player!!!");
	GivePlayerMoney(killerid,-3000);
	SetPlayerScore(killerid, GetPlayerScore(killerid) - 3);
	}
	else if(pc == COLOR_PURPLE)
	{
	SendClientMessage(killerid,COLOR_RED,"Purple players needs to be arrested!!!");
	GivePlayerMoney(killerid,-1500);
	SetPlayerScore(killerid, GetPlayerScore(killerid) - 1);
	}
	else
	{
	GivePlayerMoney(killerid,3000);
	SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
	}
	}
	if(gTeam[playerid] != TEAM_COP || gTeam[playerid] != TEAM_ARMY)
	{
	SetPlayerColor(killerid,COLOR_RED);
	SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
	if(GetPlayerWantedLevel(killerid) < 4)
	{
	SetPlayerWantedLevel(killerid,4);
	}
	}
	SetPlayerWantedLevel(playerid,0);
	
	return 1;
}


public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
	if(gTeam[playerid] == TEAM_COP || TEAM_ARMY)
	{
	}
	if(gTeam[playerid] != TEAM_COP || TEAM_ARMY)
	{
	if(GetPlayerWantedLevel(playerid) == 0)
	{
	SetPlayerWantedLevel(playerid,1);
	SendClientMessage(playerid,COLOR_RED,"You are now wanted player ! ");
	SetPlayerColor(playerid,COLOR_PURPLE);
	}
	else
	{
	}
	}
    return 1;
}
EDIT:Ohh now i saw it ...
Code:
	if(gTeam[playerid] == TEAM_COP || TEAM_ARMY)
	{
	}
	if(gTeam[playerid] != TEAM_COP || TEAM_ARMY)
Ill fix it, and test it.
Reply


Messages In This Thread
OnPlayerDeath - by Djumza - 06.06.2012, 15:26
Re: OnPlayerDeath - by MadeMan - 06.06.2012, 15:38
Re: OnPlayerDeath - by Djumza - 06.06.2012, 16:21
Re: OnPlayerDeath - by MadeMan - 06.06.2012, 16:51
Re: OnPlayerDeath - by Djumza - 07.06.2012, 04:51
Re: OnPlayerDeath - by zDevon - 07.06.2012, 04:56
Re: OnPlayerDeath - by Shaneisace - 07.06.2012, 07:13
Re: OnPlayerDeath - by Djumza - 07.06.2012, 18:16
Re: OnPlayerDeath - by Djumza - 08.06.2012, 11:53
Re: OnPlayerDeath - by Djumza - 10.06.2012, 10:19
Re: OnPlayerDeath - by Shaneisace - 11.06.2012, 05:16
Re: OnPlayerDeath - by Djumza - 11.06.2012, 20:28

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